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2026 Technical Art & Pipeline Showreel ⚙️

This is the core of my custom R&D. I engineer tools and pipelines that solve manual production bottlenecks so I can just focus on the art.

Featured in this breakdown:
▪️ Retopo Tools: Semi-automatic curve patch networks and tools that auto-snap to high-poly surface normals.
▪️ Sprite Editor: Dynamic 2D-to-3D projection algorithms, currently capable of generating sprite sheets and flipbooks, even tiled ones.
▪️ Mechanical Rigging: Complex IK constraints and hard-surface hierarchies.
▪️ Implementation: Game-ready assets, dynamic UI terminals, custom engine shaders and renders.

Currently exploring Senior Technical Art projects.

🔗 Full interactive node-map portfolio and in-depth tool breakdowns at the link in my bio.

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Music by: Resomat
https://www.youtube.com/@resomat6474
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#TechArt #GameDev #Blender3D #TechnicalArtist #3DModeling #GameDevelopment #BlenderCommunity #3DArt #CGI #HardSurface